![]() They create the visual complexity that the eye expects to see from shiny reflections. When the six tiles of the image are mapped onto an object using the Reflection input coordinates, In the six cardinal directions from any point. (and hence, the light that might ultimately be reflected to the camera).īlender’s environment mapping renders a cubic image map of the scene We can render the light that reaches the surface of an object Just as we render the light that reaches the viewing plane (another visualization type for particles) are also not visible to ray-traced reflections, ![]() So you need to setup environment maps to reflect them. (a visualization type for particles) are not visible to ray-traced reflections, Environment maps can also be blurred and render even faster because the resolution can then be lowered.īlurring a reflection with the ray tracer always adds to the render time, sometimes quite a lot. ![]() You may even modify the precalculated Environment Map in an image editor. In certain situations they need to be calculated only once, and may be reused like any ordinary texture.
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